my generic recommendations for 2024

i’ve decided to post some recommendations with some words every month, just to get some stuff i like on a page. no particular theme, just things. i’ll be late to lots of stuff, but i promise to only include stuff i did that particular month. i don’t do that much media other than occasionally listen to albums, so expect some scarcity.

march 2024

music

reality club: a band that is unapologetically, genuinely cool. very impressive live, even without the cool orchestral stuff on their latest album. fantastic vocals, lovely guitars.

toe - the book about my idle plot on a vague anxiety: more great math rock/pop.

no vacation - phasing: great ep.

games

played a few things this month that aren’t quite good enough to put here, though certainly not bad, so this will be a bit sparser.

20 small mazes: a fun half-an-hour from FLEB

balatro: just obviously excellent, and everyone and their mother is playing. i’m not a roguelite guy, but this one is fun and not intimidating

murders on the yangtze river: a great piece of historical storytelling

lok and abdec: fantastic little puzzle books. i have yet to work through abdec properly.

february 2024 (briefly funemployed so doing more!)

music

magdalena bay - mercurial world: i’ve known this album is good for a long time, but i feel like i’ve been just wanting to listen to it on repeat this month. it’s got that scooped-mid all-bass-and-twinkles sound that is addictive in a good synth pop album.

coaltar of the deepers - yukari telepath: there is too much japanese shoegaze to listen to. this is good stuff.

allie x - girl with no face: dark 80s synth pop, there was 0% chance of me disliking this album.

games

headlong hunt: another puzzle game i’m late to. it turns out that can of wormholes back form january is way too hard for me. maybe if i i didn’t already work in software it would be more fun to play in the evenings. but headlong hunt is just right, accessible and yet still with some challenge. it’s the rare sort of game i 100% (and indeed have done so). strong recommend.

magicube: speaking of games that are too hard, this one will also never get finished. but it does make me want to come back. i solved a puzzle while lying in bed, in a different room. that rarely happens to me. my complaint is that too many puzzles are about the logistics of splitting up certain blocks, rather than e.g. clever insights. i’m bad at the logistics part.

baba is you: i never finished this game, though i very frequently recommend it. i’ve always found the lack of “progression” (in that you can’t always use skills to solve the next puzzle) to make it hard for me. but i’m currently replaying, and have done the first 120 or so levels at a pretty fast pace. i’ll try to get further in this time.

ghost trick: phantom detective: a cosy mystery story game, done very well.

books

a stranger in the shogun’s city - amy stanley: interesting historical biography! a little bit too romanticised for my taste, but good reading all the same.

textbooks

computational geometry: algorithms and applications

real-time rendering

both are interesting classics - of the two, i’d probably recommend real-time rendering over the comp geom book, because it’s more readable. the comp geom book is good, but has a lot of just nasty algorithms. i find myself wanting more code in real-time rendering, and less code in comp geom. balances are hard to strike.

january 2024 (and late december 2023)

music

elephant gym - world: this snazzy jazzy math pop album with fun drums and funner basslines is a great example of the genre (and i think a great example of what a strong roster topshelf records has). it shows how much joy you can have with some fancy drumming, an innovative bassline, even in supposedly standard time signatures. the wind/brass in their orchestral versions is the cherry on top.

the moe tour: a reminder of how good jam bands still are. even if you’re not a deadhead (which i am certainly not), you gotta check out a jam band show at some point.

games

can of wormholes: i’m almost a year late to this, but gosh it is good. to say almost anything would be to spoil it, but it’s a combination of stephen’s sausage rolls, and a snake game. it really explores the space of possibilities very well, and has an awesome hint system. big recommend.

roadwarden: very cool text-y rpg thing. beautifully written, and with great ludonarrative consonance.

films

knives out and glass onion: yes, i hadn’t seen them before. yes, they’re exactly the sort of thing i like. yes, i don’t watch many films.

books

mouth to mouth - antoine wilson: how mysteries should be written. very clever, and very subtle. it’s short and definitely doesn’t outstay its welcome. i wish i could read it again for the first time.